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  1. 学習院大学
  2. 文学部
  3. 学習院大学人文科学論集
  4. (19)

落下する身体のリアリズム : 初期ディズニーからピクサーへ

http://hdl.handle.net/10959/860
http://hdl.handle.net/10959/860
208ec7e7-57b0-4c20-a489-803d33fcc1c7
名前 / ファイル ライセンス アクション
jinbunkagaku_19_239_274.pdf jinbunkagaku_19_239_274.pdf (797.3 kB)
Item type 紀要論文 / Departmental Bulletin Paper(1)
公開日 2012-03-15
タイトル
タイトル 落下する身体のリアリズム : 初期ディズニーからピクサーへ
言語 ja
タイトル
タイトル ラッカ スル カラダ ノ リアリズム ショキ ディズニー カラ ピクサー ヘ
言語 ja-Kana
タイトル
タイトル Realism of "the Falling Body" : From Early Disney to Pixar
言語 en
言語
言語 jpn
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_6501
資源タイプ departmental bulletin paper
著者 三輪, 健太朗

× 三輪, 健太朗

WEKO 37710

ja 三輪, 健太朗

ja-Kana ミワ, ケンタロウ

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Miwa, Kentaro

× Miwa, Kentaro

WEKO 37711

en Miwa, Kentaro

Search repository
抄録
内容記述タイプ Abstract
内容記述 This paper discusses the issue of realism in Japanese manga and American animation and suggests that we should change the framework which is dominant in Japanese criticism of manga in recent years by focusing the history of American animation.  First, we refer to discussions by Eiji Otsuka and Go Ito who are the most influential critics of manga today. Otsuka insists that Japanese manga originated from American animation, whose characters have bodies which are never injured. Then he argues that Japanese manga got realism after the war by giving realistic bodies to such non-realistic characters. On the other hand, Ito insists that the reality of the character is based on the simplicity of drawing. Although there are differences between them, they both focus on the “character” and their frameworks prevent us from capturing another kind of realism which could be found by focusing contemporary 3DCG animations.  3DCG animations led by Pixar resulted from the development of techniques to represent physical space in reality. This paper describes it as a shift from “dots of ink” to “the falling body”. In Disney’s early works, we often find gags such that a character in the air doesn’t fall until he notices that he doesn’t have supports. Such meta-fictional gags reveal that the animation is nothing more than “dots of ink” rather than “representations of reality”. The history from early Disney to Pixar has aimed to represent physical space which has the law of gravity, hiding its origin as “dots of ink”.  This shift also occurred in Japanese manga, but it is hard to find it because of the framework which focused on “character”. Therefore, this paper suggests the change from “character” to “space”.  Of course, manga and animation have retained its origin despite the progress of tendency to represent reality. Therefore, we can describe the history of them as the history of conflicts between “dots of ink” and “representations of reality”.
書誌情報 ja : 学習院大学人文科学論集
en : Gakushuin University studies in humanities

号 19, p. 239-274, 発行日 2010-10
出版者
出版者 学習院大学大学院人文科学研究科
言語 ja
ISSN
収録物識別子タイプ PISSN
収録物識別子 09190791
書誌レコードID
収録物識別子タイプ NCID
収録物識別子 AN10398283
フォーマット
内容記述タイプ Other
内容記述 application/pdf
著者版フラグ
出版タイプ VoR
出版タイプResource http://purl.org/coar/version/c_970fb48d4fbd8a85
URI
識別子 http://hdl.handle.net/10959/860
識別子タイプ HDL
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