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A Review of Digital Game-based Language Learning (DGBLL) Studies: Utilization of Commercial Off-the-shelf Games and Implications for Future Research
http://hdl.handle.net/10959/0002002830
http://hdl.handle.net/10959/000200283005a821fe-08bd-407c-b99a-e0ca5b92a027
名前 / ファイル | ライセンス | アクション |
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Item type | 紀要論文 / Departmental Bulletin Paper(1) | |||||||
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公開日 | 2024-04-27 | |||||||
タイトル | ||||||||
タイトル | A Review of Digital Game-based Language Learning (DGBLL) Studies: Utilization of Commercial Off-the-shelf Games and Implications for Future Research | |||||||
言語 | en | |||||||
言語 | ||||||||
言語 | eng | |||||||
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資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||||
資源タイプ | departmental bulletin paper | |||||||
著者 |
Haoting, Shi
× Haoting, Shi
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抄録 | ||||||||
内容記述タイプ | Abstract | |||||||
内容記述 | In this review, the evolution of technology in language learning was first explored. It then delves into the utilization of educational games, addressing challenges associated with the development and implementation. Next, the focus turns to the incorporation of Commercial Off-The-Shelf (henceforth COTS) games in Digital Game-Based Language Learning (henceforth DGBLL) studies. An in-depth analysis of eleven previous DGBLL studies that investigated second language or foreign language learning by using COTS games clarifies the various methodologies and points out similarities and distinctions across studies. Suggestions for future studies in DGBLL are derived from the insights presented in the selected research. | |||||||
書誌情報 |
ja : 学習院大学英文学会誌 巻 2023, p. 45-63, 発行日 2023-03 |
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出版者 | ||||||||
出版者 | 学習院大学英文学会 | |||||||
言語 | ja | |||||||
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収録物識別子タイプ | NCID | |||||||
収録物識別子 | AN10218122 | |||||||
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内容記述タイプ | Other | |||||||
内容記述 | application/pdf | |||||||
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出版タイプ | VoR | |||||||
出版タイプResource | http://purl.org/coar/version/c_970fb48d4fbd8a85 |