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          <dc:title xml:lang="ja">英会話ウェブ教材 Interactive Dialog の開発</dc:title>
          <dc:title xml:lang="ja-Kana">エイカイワ ウェブ キョウザイ INTERACTIVE DIALOG ノ カイハツ</dc:title>
          <dc:title xml:lang="en">Developing an interactive multimedia conversation practice program: Interactive Dialog</dc:title>
          <jpcoar:creator>
            <jpcoar:creatorName xml:lang="ja">熊井, 信弘</jpcoar:creatorName>
            <jpcoar:creatorName xml:lang="ja-Kana">クマイ, ノブヒロ</jpcoar:creatorName>
          </jpcoar:creator>
          <jpcoar:creator>
            <jpcoar:creatorName xml:lang="en">Kumai, Nobuhiro</jpcoar:creatorName>
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          <datacite:description descriptionType="Abstract">To　date，　a　series　of　multimedia　programs　for　practicing　English conversations　have　been　developed　to　enhance　the　communicative　competence 　of　learners　of　English．　This　paper　outlines　the　multimedia　program， ln　teractive　1）iαlog　developed　by　the　author　based　on　the　ideas　of　Quickl）iα一 log　by　Sugiura＆Ozeki（1996）and　VVebDiαlog　by　Kumai　et　a1．（2005）． 　　　　　In　this　program，1earners　access　the　learning　materials　on　the　Internet 　to　practice　conventional　conversations　in　English，　such　as“at　the restaurant，”“at　a　department　store，”and　so　on．　On　the　screen，　the　computer“ talks”to　the　learner　in　the　form　of　a　video．　The　learners　are　to watch　it　and　try　to　understand　what　the　computer　says　and　make　a reasonable　response　by　choosing　the　best　reply　out　of　the　five　video choices　given　on　the　computer　screen．　If　the　right　answer　is　chosen，　they are　presented　with　the　next　stage　and　then　the　computer　will　respond　to the　reply　chosen　by　the　learners．　By　continuously　choosing　the　most appropriate　response　consistent　with　the　conversational　discourse　presented 　in　the　video，1earners　can　then　proceed　to　the　final　stage　and　thus successfully　conclude　the　conversation．　If　a　wrong　reply　is　chosen，　they are　forced　to“go　back　to　the　drawing　board”and　start　the　conversation with　the　computer　again　from　the　very　beginning． 　　　　　What　is　so　different　from　other　programs　is　that　learners　can practice　the　conversations　via　the　Internet，　which　means　they　can　learn whenever　they　like　and　wherever　they　are　as　long　as　they　are　connected　to the　Internet，　because　this　program　is　web－based　and　can　be　utilized　with most　of　the　web　browsers　with　QuickTime　plug－in．　Another　striking feature　is　that　it　is　an　interactive　program　in　which　learners　can　really participate　in　the　conversations，　thus　stimulating　learner　motivation．　It　is hoped　that　this　kind　of　program　will　be　widely　used　and　will　help　learners of　English　develop　their　communicative　skills，　especially　in　terms　of　the discourse　of　the　conventional　conversations．</datacite:description>
          <dc:publisher xml:lang="ja">学習院大学外国語教育研究センター</dc:publisher>
          <datacite:date dateType="Issued">2005-03-31</datacite:date>
          <dc:language>jpn</dc:language>
          <dc:type rdf:resource="http://purl.org/coar/resource_type/c_6501">departmental bulletin paper</dc:type>
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          <jpcoar:identifier identifierType="HDL">http://hdl.handle.net/10959/1192</jpcoar:identifier>
          <jpcoar:identifier identifierType="URI">https://glim-re.repo.nii.ac.jp/records/1096</jpcoar:identifier>
          <jpcoar:sourceIdentifier identifierType="NCID">AA11820089</jpcoar:sourceIdentifier>
          <jpcoar:sourceIdentifier identifierType="PISSN">13479105</jpcoar:sourceIdentifier>
          <jpcoar:sourceTitle xml:lang="ja">言語 文化 社会</jpcoar:sourceTitle>
          <jpcoar:sourceTitle xml:lang="en">Language, Culture and Society</jpcoar:sourceTitle>
          <jpcoar:issue>3</jpcoar:issue>
          <jpcoar:pageStart>89</jpcoar:pageStart>
          <jpcoar:pageEnd>100</jpcoar:pageEnd>
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            <datacite:date dateType="Available">2012-03-15</datacite:date>
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